The Solution Provider Exposition is an online 3D trade show where state-of-the-art designers and example uses of Second Life are on display. You may visit at any time from office, home, or road. Visitors are invited to indulge their curiosity, awaken their imaginations, and find proven developers to work with on their projects. Exhibitors are invited to showcase their products and services, network with fellow exhibitors, and find valuable new clients. For additional information, please visit the SP Expo main website.
The Acoustic Alchemy booth has been wall-to-wall soundscaped with three completely unique environments using real world audio combined with our unique 3D sound technology.
This page details the audio and techniques used to create each environment.
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The glowing colored bars on the floor identify each section. Click the picture above for larger view.
> IF YOU ARE ON VIEWER 2.0 AND CANNOT HEAR THE AUDIO, CLICK HERE <
- White (at the entrance) – This section is soundscaped to match the audible atmosphere of a trade show exhibition. The audio you are hearing was recorded at the Los Angeles Convention Center during the Virtual Worlds Expo in 2009.
- Atmo-Locale – Exhibit Hall Crowd 1 1:00
- Atmo-Locale – Exhibit Hall Crowd 2 2:10
- Green (left corner) – This section is soundscaped as a relaxing natural environment. The audio in this section was recorded at several locations in and near Sedona, Arizona and southern California.
- Atmo-AZ-Sedona – Call of the Canyon Stream 1 0:30
- Atmo-AZ-Sedona – Call of the Canyon Breeze & Birds 0:30
- Atmo-AZ-Sedona – Palatki Birds 1:00
- Super-Randomizer – Mockingbird Series
- Brown (right corner) – This section is soundscaped as a busy industrial environment. The audio in this section was recorded at several locations in southern California.
- Atmo-Industrial – Ventilation Fan 0:30
- Atmo-Scifi – Factory Pumps 2 0:20
- Atmo-Steampunk – Pump Cycles 0:50
- Super-Randomizer – Steampunk Set #1
A combination of both looping and random emitters are used in these sections. Using the 3D sound capabilities of each sound emitter, we are able to restrict the audio to a specific three dimensional area. The 3D sound capabilities restrict audio without cutting land parcels into sections or editing the land parcel media settings.
The Super-Randomizer emitters have the Roaming feature enabled, which allows the individual sounds to move to random locations within the defined 3D area.
This is just a small example of what types of immersive soundscapes can be created in your virtual worlds.
Please contact us if you have any questions or would like additional information.





































