Randomizers

Randomizer Orbs provide greater ability to create unique soundscapes to your land and projects. Instead of a continuous loop, the sounds are played randomly, at random intervals, and can now move to random locations!

There are THREE different Randomizer Orb types.

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Super-Randomizer – The most feature rich and customizable random emitter system in Second Life! Roaming Sounds, advanced Day/Night playback, 3D Sound Cut-Offs, and more!

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View Presentation

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Day/Night Randomizer – The original random day/night sound system. One set of sounds play during the day and a second set plays only at night.

Basic Randomizer – A standard random sound system that plays all sounds during both the day and night.

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Comparison Chart

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Randomizer Orbs are available as “Build Your Own” and Pre-Packaged.

  • Build Your Own – Available as single Orbs or discounted bulk packages of five and ten. The Orbs and sounds are purchased separately.
  • Pre-Packaged – Sounds are already loaded in the Randomizer Orb. The number of included sounds is listed in each product description.

New sounds can be added or removed as need to tailor your soundscape to your specific theme. Sounds are available as individual clips or discounted bulk packages. The permissions are set to MOD/COPY.


Frequently Asked Questions


Q: What is the maximum number of sounds that can be added to a Randomizer Orb?
A: Each Super-Randomizer Orb can contain up to 100 individual sound clips.

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Q: Can I add my own sounds to my Randomizer Orb?

A: Any sounds will work in the Randomizer Orb, however the clips must have the proper permissions if they are to work as you expect. Modify permission is needed to rename the clips for specific Day or Night playback. Copy permission is required if you wish to use the Super-Randomizer “roaming sounds” feature.

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Q: I have a Day/Night Randomizer that I want to only play the sounds during the day. How do I stop it from playing the sounds at night or from returning the “can’t find sounds” message?
A: You can use a free “10 seconds of silence” sound clip and add “Night-” to the beginning of the clip name. The Randomizer will continue to run correctly during the SL night cycle, but no sounds will be audible. The same method can be used to keep the Randomizer Orb silent during the day if needed. The free “silence” clip is available at the Client Services desk.

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Q: Can I add Atmosphere Orb sound clips to the Randomizer Orbs?
A: The sound clips used in the Atmosphere Orbs were encoded for looping playback. They are not faded for a smooth ending and are also no modify permission. If you need a specific sound that is not currently available, please send us a message!

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Q: I changed the Environment to Midnight, but the Day sounds are still playing. What gives?
A: The Randomizer Orb (Super & Day/Night) takes its queues from the sun position in your region. Forcing the sun to a different position from your client viewer will not alter the playback.

Need more help? Send us a message!

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